Large City: Dig̈îvî-rêlêyi Sêdè

Dig̈îvî-rêlêyi Sêdè

Dig̈îvî-rêlêyi Sêdè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceMèhcebî Zone
RegionPáp-niyi Steppe
Founded1395
Community LeaderLord Byoctîv
Area57 km2 (22 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation8054 m (-16525 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population13705
Population Density240 people per km2 (622 people per mi2)
Town AuraAbjuration
Naming
Native nameDig̈îvî-rêlêyi Sêdè
Pronunciation/diˈg̃ɪvɪ/ /rɘˈlɘji/
Direct Translation[greedy] [stick; bat (club)]
Translation[Not Yet Translated]

Dig̈îvî-rêlêyi Sêdè (/diˈg̃ɪvɪ/ /rɘˈlɘji/ [greedy] [stick; bat (club)]) is a subtropical Large City located in the Mèhcebî Zone of the Engineer's Guild.

The name Dig̈îvî-rêlêyi Sêdè is derived from the Sylvin language, as Dig̈îvî-rêlêyi Sêdè was founded by Byoctîv, who was culturaly Iron Elf.

Climate

Dig̈îvî-rêlêyi Sêdè has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Dig̈îvî-rêlêyi Sêdè receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the spring. Dig̈îvî-rêlêyi Sêdè covers an area of nearly 57 km2 (22 mi2), and an average elevation of 8054 m (-16525 ft) above sea level.

Overview

Dig̈îvî-rêlêyi Sêdè was founded durring the late 15th century in winter of the year 1395, by Byoctîv. The establishment of the new community went well, with no major obsticles durring construction.

Dig̈îvî-rêlêyi Sêdè was built using the conventions of Iron Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Dig̈îvî-rêlêyi Sêdè is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Dig̈îvî-rêlêyi Sêdè is is constructed arround a semi-circular narrow gravel mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Dig̈îvî-rêlêyi Sêdè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Astonishigly, the budget oriented are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Dig̈îvî-rêlêyi Sêdè has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Dig̈îvî-rêlêyi Sêdè’s streets.

Civic Infrastructure

Dig̈îvî-rêlêyi Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dig̈îvî-rêlêyi Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dig̈îvî-rêlêyi Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dig̈îvî-rêlêyi Sêdè's parks.

Dig̈îvî-rêlêyi Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dig̈îvî-rêlêyi Sêdè.

Dig̈îvî-rêlêyi Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dig̈îvî-rêlêyi Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dig̈îvî-rêlêyi Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dig̈îvî-rêlêyi Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dig̈îvî-rêlêyi Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dig̈îvî-rêlêyi Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dig̈îvî-rêlêyi Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dig̈îvî-rêlêyi Sêdè's public wards, blessings, and other arcane systems.

Dig̈îvî-rêlêyi Sêdè has an Scientific Academy which provides higher education in the natural sciences.

Dig̈îvî-rêlêyi Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dig̈îvî-rêlêyi Sêdè's grid is powered by a direct leyline tap.

Dig̈îvî-rêlêyi Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dig̈îvî-rêlêyi Sêdè has a first rate hospital which caters to anyone in need of long term medical care.

Dig̈îvî-rêlêyi Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dig̈îvî-rêlêyi Sêdè's natural decorations nor waterways.

Dig̈îvî-rêlêyi Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dig̈îvî-rêlêyi Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dig̈îvî-rêlêyi Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dig̈îvî-rêlêyi Sêdè's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Dig̈îvî-rêlêyi Sêdè during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Hamster, Giant near Dig̈îvî-rêlêyi Sêdè are known to be almost tame, such that they can be put to domestic use.

Dig̈îvî-rêlêyi Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Necromancy energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 42
  • Farm Laborer: 62
  • Hunters: 47
  • Milk Maids: 39
  • Ranchers: 17
  • Ranch Hands: 37
  • Shepherds: 34
    • Farmland: 55368 m2
    • Cattle and Similar Creatures: 3426
    • Poultry: 41115
    • Swine: 2741
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1370

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 30
  • Bookbinders: 16
  • Buckle-makers: 18
  • Cabinetmakers: 31
  • Candlemakers: 48
  • Carpenters: 38
  • Clothmakers: 41
  • Coach and Harness Makers: 15
  • Coopers: 39
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 12
  • Cutlers: 11
  • Fabricworkers: 32
  • Farrier: 74
  • Furriers: 8
  • Glassworkers: 41
  • Gunsmiths: 30
  • Harness-Makers: 13
  • Hatters: 27
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 38
  • Locksmiths: 14
  • Matchstick makers: 20
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 20
  • Plasterers: 18
  • Pursemakers: 22
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 13
  • Saddlers: 25
  • Scabbardmakers: 29
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 12
  • Soap and Tallow Workers: 46
  • Tailors: 66
  • Tanners: 18
  • Upholsterers: 19
  • Watchmakers: 19
  • Weavers: 41
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 21
  • Butchers: 36
  • Chandlers: 31
  • Chicken Butchers: 38
  • Entrepreneurs: 13
  • Fine Clothiers: 36
  • Fishmongers: 37
  • Florists: 8
  • Potion Sellers: 22
  • Resellers: 62
  • Spice Merchants: 19
  • Wine-sellers: 29
  • Wheelwright: 21
  • Woodsellers: 12

Service workers

  • Bakers: 72
  • Barbers: 66
  • Coachmen: 19
  • Cooks: 65
  • Doctors: 30
  • Gamekeepers: 21
  • Grooms: 11
  • Hairdressers: 48
  • Healers: 38
  • Housekeepers: 44
  • Housemaids: 62
  • House Stewards: 38
  • Inns: 13
  • Laundry maids: 24
  • Maidservants: 57
  • Nursery Maids: 25
  • Pastrycooks: 48
  • Restaurateur: 65
  • Tavern Keepers: 68

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 26
  • In-Town Couriers: 31
  • Long Haul Couriers: 31
  • Dockyard Workers: 27
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 33
  • Millers: 31
  • Miners: 34
  • Oilmen and Polishers: 22
  • Postmen: 31
  • Pure Finder: 17
  • Skinners: 39
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 44
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 39

Skilled Laborers

  • Accountants: 18
  • Alchemist: 20
  • Clerk: 28
  • Dentists: 13
  • Educators: 43
  • Engineers: 20
  • Gardeners: 13
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 5
  • Scientists: 10
  • Wizards: 5

Civil Servants

  • Adventurers: 13
  • Bankers: 18
  • Civil Clerks: 30
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 31
  • Fixers: 16
  • Kami Clerk: 28
  • Landlords: 27
  • Lawyers: 17
  • Legend Keepers: 22
  • Militia Officers: 114
  • Monks, Monastic: 41
  • Monks, Civic: 42
  • Historian, Oral: 30
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 33
  • Priests: 62
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 21
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 53
  • Military Officers: 47

Cottage Industries

  • Brewers: 44
  • Comfort Services: 57
  • Enchanters: 14
  • Herbalists: 15
  • Jaminators: 45
  • Needleworkers: 41
  • Potters: 23
  • Preserve Makers: 40
  • Quilters: 19
  • Seamsters: 76
  • Spinners: 45
  • Tinker: 15
  • Weaver: 33

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 17
  • Drafters: 8
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 47
  • Writers: 45

Produce Industries

  • Butter Churners: 47
  • Canners: 37
  • Cheesmakers: 45
  • Ice Merchants: 6
  • Millers: 29
  • Picklers: 23
  • Smokers: 18
  • Stockmakers: 15
  • Tobacconists: 22
  • Tallowmakers: 30

5148 of Dig̈îvî-rêlêyi Sêdè's population work within a Foundational Occupation.

7461 of Dig̈îvî-rêlêyi Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 1096 (8%) are noncontributers.

Points of Interest

Dig̈îvî-rêlêyi Sêdè is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Dig̈îvî-rêlêyi Sêdè suffered the most. Dig̈îvî-rêlêyi Sêdè lost 177 people, 314 livestock, and 28 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Loss.

History